Mega Bezel even adds original solutions, like the ‘Night Mode’ to simulate a dimly lit room and ‘Glass Mode’ for a modern and dynamic way to fill the entire monitor. The shader centralizes a lot of complex tasks and makes them instantly available for all cores: screen rotation and position, horizontal and vertical orientation, zooming, cutting away games black spaces to get a real full-screen, and filling the aspect ratio difference between the emulated screen and your monitor with interesting graphics. The Mega Bezel is unique in that it bends the common definitions of shaders and overlays in an out-of-the-box experience: custom calculations take care of games native resolution and scaling, dynamically draw bezels around the gameplay area filled with curvature simulation and reflections, incorporating a unique pipeline of CRT simulation models and other visual conditioning of the game image, color correction, de-dithering, and adding responsive backgrounds and lots of additional features to enjoy. More than two years later, the swiss-army-knife of visual simulation to enhance the retro game experience is ready for players! Sonic with a Blended Waterfall, Genesis Preset and graphics by Duimon The Mega Bezel Project started back in July 2019 when developer HyperspaceMadness was looking at experimental shaders creating real-time reflections on emulated display bezels. Console branded tv by Soqueroeu, great for playing on a big screen in the living room A fresh and unique starting point for the retro game lover. Making it incredibly easy to customize, and yet performant. Getting the best out of post-processing with the latest CRT shaders fused into a “one stop” solution. Getting the sweet spot between ease of use and customization can be a time-consuming process, and sometimes requires a deep insight of how old technologies worked: refresh rate, aspect ratio, scaling, overscan, deconvergence are terms which we may or may not be familiar with, and these all play an important part in building a retro gaming experience that feels better, yet passionately authentic.īuilding an idealized CRT (cathode ray tube) like display experience. I can't seem to get ALL games working in ONE way.there is always a lot of trial and error which is very time consuming.RetroArch keeps introducing innovations to the retrogaming world, constantly building simple roads for players to enjoy classic games in new and sometimes better ways. I'm open to suggestions on the best way to emulate PS1 games Is it possible to load some games through LB using one RA PS1 core (PSX ReARMed for those 9 games) and load other PS1 RA core for other games (use PSX Beetle for MGS and other games that might not work with ReARMed)? This 9 games don't work with PSX Beetle, says "One or more Firmware files are missing" I have 10 PS1 games at the moment, 9 of them work with PSX ReARMed except Metal Gear Solid that only works with PSX Beetle. The RA PS core PSX Beetle (Mednafen) says firmware is missing while PSX ReARMed loads the games. I don't have the Japan BIOS file, I don't intend to play Japanese titles. I have 2 BIOS files (the US and EU) with the correct md5 checksum and RA info file tells they are present and it's pointing in the right direction. I watched the video tutorial on how to setup Retroarch for PS1 in Launchbox but it wasn't very clear on this issue I'm having
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